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Issue 33

June, 2006

Chained By Project Constraints


 
 
 
Be A Flour Miller

Subtle differences in Instructional Design make large differences in outcome! This simple interaction utilizes a sophisticated and very effective drill-and-practice approach called the Corrective Feedback Paradigm.

CFP has a couple of interesting twists to it:

  • When a learner makes a mistake the missed problem gets repeated but NOT immediately.
  • The missed problem goes back in the line of problems to be completed several problems back.
  • If the learner gets the problem right the next time it gets put back in the line of problems again, but a little further back.
  • Each missed problem is repeated and the interval is lengthened until the learner has demonstrated that their improved performance is genuine.

The number of problems back (the interval) is not random; it's based on some very carefully conducted research on what interval best improves retention and tests for actual understanding.

In this course the problems are bags of flour, but it could be sales situations or leadership opportunities or car engines that need to be fixed. CFP is just one of the subtle but very effective Instructional Design techniques that Allen Interactions uses on a wide variety of content to create learning that changes behavior.

Try it for yourself in the "Who Wants to Be a Miller" interaction by clicking on the mill icon
in the upper right corner of the screen once the demo has launched.

NOTE: You will need the Authorware 7 plugin for your browser to view this demo.


VIEW DEMO (it may take a few seconds to load)



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